1. Summary Specifications
CPU Model | Manufacturer | Architecture | Process Node | Cores (P+E) | Threads | Clock Speed | Max Turbo | Instruction Sets & Features | Cache (L1 / L2 / L3) | Memory Support | Power (TDP) |
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Apple M3 Ultra SoC (Apple launches M3 Ultra chip with support for up to 512GB memory - 9to5Mac) (Apple M3 - Wikipedia) | Apple (TSMC fabrication) (Apple M3 - Wikipedia) | 64‑bit ARM (Armv8.6-A ISA) (Apple M3 - Wikipedia), Apple custom microarchitecture | TSMC 3 nm (N3B) (Apple M3 - Wikipedia) | 32 (24 Performance + 8 Efficiency) (Apple launches M3 Ultra chip with support for up to 512GB memory - 9to5Mac) | 32 (1 per core) | Dynamic (not fixed; adaptive frequency) | ~4.05 GHz single-core peak ([Apple Mac Studio (Early 2025) Review: Renewed vigor with M4 Max and M3 Ultra | Tom's Hardware](https://www.tomshardware.com/desktops/mini-pcs/apple-mac-studio-early-2025-review#:~:text=)) | ARM Neon SIMD (128-bit) w/ FP16 & BF16 (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company) (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company); Int8 dot-prod; AES/SHA crypto; AMX matrix co-processor (c - Accelerate framework uses only one core on Mac M1 - Stack Overflow); No x86/AVX support (ARM ISA) | L1: 192 KB I-cache + 128 KB D-cache (P-core); 128 KB I + 64 KB D (E-core) (Apple silicon: 5 Memory and internal storage – The Eclectic Light Company). L2: 16 MB per P-core cluster (×4 = 64 MB) + 4 MB per E-core cluster (×2 = 8 MB) ([M3/Pro/Max L2 and SLC sizes? | MacRumors Forums](https://forums.macrumors.com/threads/m3-pro-max-l2-and-slc-sizes.2410275/#:~:text=extracted%20the%20following%20conclusions%3A)). L3/SLC: 64 MB system-level cache per die (128 MB total via UltraFusion) ([M3/Pro/Max L2 and SLC sizes? |
Table 1: Summary of Mac Studio M3 Ultra CPU and system characteristics. The M3 Ultra is Apple’s highest-end system-on-chip for Macs, combining two M3 Max dies via UltraFusion interconnect (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple). It features 24 high-performance cores and 8 efficiency cores (32 cores total) fabricated on TSMC’s 3 nm node (Apple M3 - Wikipedia). Clock speeds are managed dynamically by macOS; a single core can reach ~4.0 GHz (Apple Mac Studio (Early 2025) Review: Renewed vigor with M4 Max and M3 Ultra | Tom's Hardware), while all-core frequencies are lower (Apple does not publish a fixed base frequency). The Armv8.6-A architecture adds support for bfloat16 (BF16) and other ML-friendly math formats (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company) (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company). The chip supports ARM NEON 128-bit SIMD (for vectorized FP/INT operations) and includes Apple’s secret AMX matrix accelerators in each core cluster for fast matrix math (c - Accelerate framework uses only one core on Mac M1 - Stack Overflow). The cache hierarchy is large: each performance core has 192 KB + 128 KB L1, and clusters of performance cores share big 16 MB L2 caches (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums). A massive 64 MB system-level cache (L3) on each die helps hide memory latency (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums). The unified memory is up to 512 GB of LPDDR5 with 819 GB/s bandwidth (Mac Studio "M3 Ultra" 32 CPU/80 GPU Specs (M3 Ultra, 2025, BTO/CTO, Pending, Pending, Pending): EveryMac.com), far exceeding typical PC CPU memory bandwidth and crucial for large model inference. Despite its extreme performance, the M3 Ultra maintains reasonable power draw (tens of watts to low hundreds under load) – exceptional given its throughput – and adheres to Apple’s efficiency standards (the Mac Studio remains nearly silent even under heavy AI workloads).
2. Detailed Technical Analysis
Architecture Deep Dive (CPU Microarchitecture)
Performance Cores (P-cores): The M3 Ultra’s 24 performance cores are based on Apple’s latest custom ARMv9-compatible design (deriving from the A17-class architecture). These cores continue Apple’s tradition of very wide out-of-order execution. For example, Apple’s earlier Firestorm core (in M1/A14) was an 8-wide decode design with an enormous ~630-entry reorder buffer for out-of-order execution (Apple's Humongous CPU Microarchitecture - Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14). The M3-generation cores likely maintain a similar width and deep instruction window, enabling them to issue/execute many micro-ops in parallel and keep hundreds of instructions in flight. Each performance core has multiple integer ALUs and vector FP/SIMD units. (Firestorm was found to have 4 simple ALUs for basic integer ops, 2 complex ALUs with multiply, plus dedicated branch units (Apple's Humongous CPU Microarchitecture - Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14) – M3’s cores are expected to be equal or more capable.) The pipeline is heavily optimized for throughput: branch prediction and fetch/decode are robust (8-wide decode in previous gen (Apple's Humongous CPU Microarchitecture - Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14)), and the execution engine supports out-of-order completion with very high instruction-level parallelism. These P-cores also include specialized matrix multiplication hardware (the AMX co-processor) transparent to software – when apps use Apple’s Accelerate or ML frameworks, heavy linear algebra operations are offloaded to these matrix units (c - Accelerate framework uses only one core on Mac M1 - Stack Overflow). This allows each core to perform large matrix multiplies much faster than general ALUs, benefiting neural network computations. In short, the M3 Ultra’s P-cores are comparable to high-end desktop CPUs in per-core performance, but with an even more aggressive microarchitectural width and enormous execution resources (Apple's Humongous CPU Microarchitecture - Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14), which greatly benefits the highly parallel linear algebra and tensor operations in LLM inference.
Efficiency Cores (E-cores): The chip’s 8 efficiency cores (likely based on an updated Blizzard/A17 small core design) are optimized for performance-per-watt. They are smaller, with a narrower pipeline (for example, M1’s Icestorm E-core was a 3-wide decode out-of-order design). They feature their own out-of-order execution, just scaled down: smaller caches and functional unit counts, and a shorter pipeline depth. These E-cores draw very little power, allowing background or parallel tasks to run efficiently. For LLM inference, most heavy compute will use P-cores (and GPU), but the E-cores can still contribute in multi-threaded CPU-bound scenarios. The E-cores also include NEON SIMD and can execute vector instructions (albeit at lower throughput). Overall, the M3 Ultra’s heterogeneous 32-core CPU complex can handle a mix of tasks: the P-cores tackle intensive model computations, while E-cores handle background processing or extra parallelism with much lower power usage.
Out-of-Order and Pipeline Features: Both core types support speculative out-of-order execution with register renaming and large buffers to tolerate memory latencies. The performance cores, in particular, are industry-leading in OoO depth: a reorder buffer ~630 entries deep was measured on M1 (Apple's Humongous CPU Microarchitecture - Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14), and each generation tends to retain or modestly improve that. This means the core can look far ahead and continue executing independent instructions while waiting for others (e.g. memory loads) to complete, which is beneficial in LLM inference where memory access can stall a naïve pipeline. The execution units include multiple arithmetic pipelines (several integer units, load/store units, FP/vector units, branch units, etc.), allowing many operations per cycle. Apple’s design can sustain multiple memory loads and stores concurrently, which, combined with its memory subsystem, helps feed the computational units of the cores effectively. Each P-core can also execute two branches per cycle (as observed in M1-era cores) (Apple's Humongous CPU Microarchitecture - Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14), indicating advanced branch handling to keep the pipeline full. In summary, the M3 Ultra’s CPU microarchitecture is highly optimized for throughput: wide issue, deep out-of-order, and specialized accelerators – an ideal combination for the matrix-heavy workloads of large language model inference.
Cache Architecture and Memory Hierarchy
Cache Hierarchy: Apple has equipped the M3 Ultra with a very large cache subsystem to minimize latency to memory. Each performance core has a private L1 cache (likely 192 KB instruction and 128 KB data, as in prior M-series) (Apple silicon: 5 Memory and internal storage – The Eclectic Light Company). These L1 caches are big (much larger than typical desktop x86 L1s of 32 KB) and are designed for single-cycle or few-cycle access, ensuring that the core’s wide pipeline is fed with instructions and data at high speed. The efficiency cores have slightly smaller L1s (e.g. ~128 KB I / 64 KB D) (Apple silicon: 5 Memory and internal storage – The Eclectic Light Company), reflecting their simpler design.
Each cluster of performance cores shares a sizable L2 cache of 16 MB (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums) (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums). In the M3 Max (which has two clusters of P-cores), each 6-core cluster had 16 MB L2; in the M3 Ultra, there are effectively four such clusters (two per die), for a total of 64 MB of L2 across the chip. A core can even access the L2 of the other cluster on the same die (with some latency penalty) (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums), which acts somewhat like an additional level of cache. The efficiency cores (grouped in clusters on each die) have a shared L2 of around 4 MB per cluster (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums).
Beyond L2, the M3 Ultra features a System Level Cache (SLC), which is a last-level cache shared by all cores, GPU, and other engines. On M3 Max, this SLC was measured at 64 MB (M3/Pro/Max L2 and SLC sizes? | MacRumors Forums); with two dies, the Ultra effectively has 128 MB of SLC (each die’s 64 MB operates mostly for the die’s own traffic, but via UltraFusion the two SLCs maintain coherence). This enormous cache dramatically reduces trips to main memory: data needed by the CPU or GPU can often be served from the 64–128 MB SLC with latency on the order of a few hundred nanoseconds (A Brief Look at Apple’s M2 Pro iGPU - by Chester Lam), which is far faster than DRAM. In fact, tests on the previous generation show the unified SLC latency ~234 ns, whereas going out to DRAM was ~342 ns (for 128 MB working set) (A Brief Look at Apple’s M2 Pro iGPU - by Chester Lam). We expect similar or slightly improved figures on M3 Ultra, thanks to the large 64 MB per-die SLC and faster memory.
Latency and Bandwidth: The L1 caches are very low latency (likely ~3–4 cycles for L1d), crucial for the core’s performance on tight loops or vector ops. The L2 cache latency is longer (dozens of cycles), but the large 16 MB size means a high hit-rate for working sets of moderate size (e.g. decoder weights of a model layer might reside in L2). The SLC acts as an L3 with higher latency (hundreds of cycles, as noted) but still far faster than main memory. It’s also highly associative and designed to service heavy throughput from the many clients (CPU clusters, 80-core GPU, Neural Engine, etc.). By staging data in SLC that is fetched once from RAM and then reused across many cores, the chip amortizes costly DRAM accesses. For LLM inference, which often involves repeatedly accessing model weight matrices, this cache hierarchy is a boon – many weight chunks can sit in the 128 MB SLC and 64 MB of L2’s, reducing how often the system must pull from external memory. Additionally, the UltraFusion interconnect between the two die ensures that caches across dies stay coherent with low overhead (Apple launches M3 Ultra chip with support for up to 512GB memory - 9to5Mac) (Apple launches M3 Ultra chip with support for up to 512GB memory - 9to5Mac), making the two-die system behave as one large chip (software sees a unified 128 MB last-level cache and unified memory).
Memory Subsystem: When data is not found in caches, the request goes to the unified memory. The M3 Ultra’s memory controllers are extremely high-bandwidth: each M3 Max die has a 512-bit LPDDR5 interface (32× 16-bit channels at 6400 MT/s) yielding ~400 GB/s per die (Apple Announces M3 SoC Family: M3, M3 Pro, and M3 Max Make Their Marks) (Apple Announces M3 SoC Family: M3, M3 Pro, and M3 Max Make Their Marks). In M3 Ultra, with two dies and memory interleaved across them, the total memory bandwidth is over 800 GB/s (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple) (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple) (measured ~819 GB/s) (Mac Studio "M3 Ultra" 32 CPU/80 GPU Specs (M3 Ultra, 2025, BTO/CTO, Pending, Pending, Pending): EveryMac.com) – an unprecedented figure for a desktop-class system. This massive bandwidth is crucial for LLM inference, which often becomes memory-bound (streaming tens of GBs of parameters). By comparison, a high-end PC CPU with quad-channel DDR5 might have ~100–150 GB/s bandwidth, meaning the M3 Ultra can feed data ~5–8× faster (M2 Ultra can run 128 streams of Llama 2 7B in parallel | Hacker News). The unified memory architecture means the CPU, GPU, and Neural Engine all share this same pool of memory at full bandwidth, eliminating costly data copies. Apple also introduced Dynamic Caching on M3’s GPU (Apple M3 - Wikipedia) – the GPU can dynamically adjust its on-chip memory usage – which likely works in concert with the unified memory to optimize data locality for ML workloads.
The memory latency of LPDDR5 is higher than desktop DDR (and certainly higher than SRAM caches), but Apple mitigates this with prefetchers and the huge SLC. In practice, measured DRAM latency on M2 was a few hundred ns (A Brief Look at Apple’s M2 Pro iGPU - by Chester Lam); M3 may be similar given similar memory technology (LPDDR5-6400). However, thanks to the caches, the effective latency for most accesses that hit in SLC/L2 is much lower. Overall, the memory subsystem of M3 Ultra provides an excellent balance of high bandwidth and moderate latency, tailored to workloads like AI inference that stream large models and benefit from not being bottlenecked by memory bandwidth.
Vectorization and SIMD Capabilities
The M3 Ultra’s CPU cores support a rich set of vector/SIMD instructions which are highly relevant for accelerating LLM math. As an ARM-based design, it implements the ARM NEON advanced SIMD ISA (128-bit vectors). NEON allows each core to perform operations on vectors of integers or floats in parallel (e.g. dot-products, matrix multiplications, etc.). Importantly, Apple’s cores (from M2 onward) support bfloat16 (BF16) arithmetic in NEON (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company) (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company). Bfloat16 is a 16-bit floating-point format that covers a wide numeric range with limited precision, commonly used in AI models. With BF16 support, the CPU can do two 16-bit operations in place of one 32-bit, effectively doubling throughput for matrix multiply if precision tolerance allows (Last Week on My Mac: Wobbling plates and bfloat16 support – The Eclectic Light Company). The cores also support standard FP16 (IEEE half precision) and INT8/INT16 vector ops. ARMv8.6-A (which M3 uses) introduced INT8 dot product instructions, and these are present on M3 Ultra – enabling efficient inner-product computations which are the core of neural network layers. For instance, an INT8 × INT8 → int32 dot (with accumulation) can be done with a single instruction acting on a vector of 8 or 16 elements at once, significantly boosting inferencing speed for quantized models.
In addition to the standard ISA, Apple includes the aforementioned AMX (Apple Matrix) co-processor in each core cluster (c - Accelerate framework uses only one core on Mac M1 - Stack Overflow). This isn’t exposed directly as an ISA that developers use, but when high-level libraries (Accelerate, Core ML, etc.) perform large matrix operations, they utilize AMX. Each AMX unit can execute matrix multiplies much faster than the NEON units by operating on larger internal data widths (it’s effectively a form of tensor accelerator inside the CPU). For example, on an M1, using Accelerate (which invokes AMX) showed near-linear speedups for matrix solves that wouldn’t be possible if only a single core’s NEON was in use (c - Accelerate framework uses only one core on Mac M1 - Stack Overflow). The OS accounts AMX work as CPU utilization for that core, but under the hood the heavy lifting is offloaded. For LLMs, this means that if you use Apple’s optimized ML libraries, the CPU can compute things like attention projections or small GEMMs much faster than its base ISA would suggest.
The Neural Engine (NPU) is another vector compute resource: a 32-core Neural Engine on M3 Ultra (Apple launches M3 Ultra chip with support for up to 512GB memory - 9to5Mac) provides specialized matrix/tensor processing (Apple quotes 18 TOPS per 16-core NE in M3; so ~36 TOPS for the 32-core NPU) (Apple M3 - Wikipedia) (Apple M3 - Wikipedia). The Neural Engine is tailored for common neural net operations (convolutions, matrix multiplies, activation functions) and works in INT8/FP16. However, its use for general LLM inference is limited to frameworks that specifically target it (e.g. CoreML models). It has relatively limited memory and is best suited for smaller networks or parts of models. Most community LLM tooling today will primarily leverage the CPU’s NEON/AMX or the GPU (via Metal) rather than the NPU.
Notably, Apple’s CPU cores do not support x86 AVX/AVX-512 (those are Intel/AMD-specific), but they achieve analogous functionality via NEON. And while ARM has the newer SVE (Scalable Vector Extensions) for larger vector lengths, Apple has not implemented SVE in the M-series. Instead, Apple doubled down on fixed 128-bit vectors plus the AMX units for beyond-128-bit compute. This design choice has proven effective: for instance, even without AVX-512, M1/M2 chips could handle FP16 and INT8 ML tasks efficiently using NEON and AMX, often on par with or exceeding x86 chips that have wider SIMD, thanks to Apple’s high per-core throughput and the unified memory advantage.
In summary, the M3 Ultra offers robust CPU vectorization capabilities: 128-bit SIMD vectors, support for low-precision formats (FP16/BF16/INT8), and hidden matrix accelerators. These allow the CPU to accelerate the inner loops of transformer models (like dense layers and attention mechanisms). When quantized inference is used (e.g. int8 or int4 weights), the INT8 dot instructions and high memory bandwidth make the M3 Ultra’s CPU one of the most potent architectures for LLM inference among general-purpose CPUs. And beyond the CPU, the 80-core GPU also provides massive SIMD parallelism (discussed next in context of AI workloads).
Memory and Bandwidth Analysis for LLM Workloads
Large language models are extremely memory-intensive – both in terms of capacity (parameters can be tens to hundreds of GB) and bandwidth (tons of data movement each inference pass). The Mac Studio M3 Ultra’s memory system is uniquely suited to this challenge:
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Unified Memory Architecture (UMA): All 512 GB of RAM is a single addressable pool shared by CPU, GPU, NPU, etc. This means an LLM’s entire model can reside in memory once, and be accessed by the GPU or CPU without redundant copies. For example, if using a PyTorch with MPS backend to run a model on the GPU, the weights don’t need a separate CPU buffer copy – the GPU and CPU refer to the same memory. This saves memory capacity and time. In contrast, a typical PC with a GPU has separate VRAM; loading a 100 GB model might involve splitting across CPU RAM and GPU VRAM and shuttling data over PCIe if not all fits, drastically hurting performance. The M3 Ultra suffers none of that overhead, making it possible to even hold ultra-large models (500B+ parameters) entirely in memory (Apple explicitly notes it can run LLMs with over 600 billion parameters locally given enough memory) (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple).
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Massive Bandwidth: With ~819 GB/s available, the M3 Ultra can stream model data at incredible rates. To put it in perspective, if you have a 40 GB model (e.g. a 30B parameter model 4-bit quantized ~30 GB), a rough memory-bound throughput ceiling can be estimated. At 819 GB/s, theoretically the system could read the entire model ~20 times per second. In practice there are other bottlenecks, but it illustrates the headroom. A user on Hacker News noted this bandwidth is ~8× an average desktop CPU’s, which largely explains why Apple Silicon performs so well on inference (M2 Ultra can run 128 streams of Llama 2 7B in parallel | Hacker News). Essentially, the M3 Ultra can keep its computation units fed with data where other systems stall. Empirically, this translates to higher tokens/sec on large models. For instance, an M2 Ultra (800 GB/s) was reported to generate about 2 tokens/sec on a 65B model with 8-bit weights, whereas a PC CPU with one-tenth the bandwidth would struggle to hit 1 token/sec on the same model (Here Are Some Real World Speeds For the Mac M2 Ultra, In Case ...) (M2 Ultra can run 128 streams of Llama 2 7B in parallel | Hacker News) – bandwidth becomes the limiter.
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Memory Latency and Concurrency: The unified memory has higher latency than on-chip caches, but the M3 Ultra’s design hides latency via concurrency. The memory controllers (there are 64 controllers, 32 per die) can service many requests in parallel. This is critical when 32 CPU cores and a GPU are all hammering memory. The controllers and fabric can handle the load such that each core effectively sees a portion of the bandwidth and can work ahead while waiting. For sequential inference (one model run at a time), the CPU cores might not saturate 819 GB/s – the GPU is more likely to approach that when doing large matrix ops. But even using just CPU, tests show Apple chips achieve excellent effective bandwidth utilization thanks to their prefetchers and wide crossbar to memory. In an anecdotal benchmark, an M2 Ultra achieved ~200 GB/s sustained memory read throughput in a specific test from a single program thread (which is huge) (M2 Ultra can run 128 streams of Llama 2 7B in parallel | Hacker News).
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Memory Capacity: 512 GB unified memory is groundbreaking for a “personal” machine (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple). It means researchers and developers can load enormous models fully into RAM without offloading parts to disk. For example, a 400 billion parameter model (with 16-bit weights ~800 GB) could be fitted if quantized down to 4-bit (~200 GB) – within the 512 GB limit, leaving room for overhead. Apple touts that models with hundreds of billions of parameters can be handled on Mac Studio (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple). This is transformative: previously such model sizes required multi-GPU servers. However, one must note that the usable memory for a single model might be a bit less due to OS and data structures overhead; still, 512 GB minus overhead is in the same ballpark as what high-end servers offer (and far above the 48 GB or 80 GB limit of typical GPU cards).
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No ECC: One consideration – Apple’s memory is non-ECC (Error Correcting Code not supported) (M3 Pro/Max have lower memory bandwidth | MacRumors Forums). For most users this is fine; memory errors are rare, and Apple likely has parity or other protections for critical bits. But for very long runs on huge models (where a single bit flip could disturb a weight), there’s a slight reliability trade-off compared to ECC RAM in some servers. This is usually not a practical issue, but it’s worth noting for mission-critical uses.
In summary, the M3 Ultra’s memory subsystem (large unified RAM + extreme bandwidth + large caches) is a dream scenario for local LLM inference. It minimizes the usual bottlenecks of data movement. Large models that wouldn’t fit on a single GPU can be run entirely from RAM. And the high bandwidth feeds the compute engines so well that even CPU-only inference can outperform many discrete GPU scenarios for moderately sized models. As we’ll see next, actual benchmarks confirm that this architecture translates into strong real-world throughput on AI tasks.
AI Inference Performance Benchmarks
To evaluate the M3 Ultra’s prowess on AI inference, we consider its performance on popular large language models like LLaMA/GPT, in terms of throughput (tokens per second) and latency. While the M3 Ultra is newly released, we can extrapolate from M2 Ultra results and early M3 testing:
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LLaMA 2 7B (quantized): Smaller models such as a 7-billion parameter LLaMA run very fast on M3 Ultra. Using llama.cpp (an optimized CPU inference engine), an 7B model quantized to 4-bit, M2 Ultra achieved ~32 tokens/sec on 8 cores (Large Language Model Inference Acceleration: A Comprehensive Hardware Perspective). The M3 Ultra, with 1.5× the CPU performance and more cores, can exceed 45–50 tokens/sec on the same model (this is in line with the improvement seen with M3’s faster cores and possibly using more threads). In fact, a research paper reports that with an advanced CPU kernel (T-MAC), Llama2-7B 4-bit reaches 38 tokens/s on 8 cores of M2 Ultra, and 50 tokens/s with 8 cores on 2-bit quantization (Large Language Model Inference Acceleration: A Comprehensive Hardware Perspective) (Large Language Model Inference Acceleration: A Comprehensive Hardware Perspective) – the M3 Ultra’s additional cores could push this even higher if the workload scales.
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LLaMA 2 13B: For a 13B model (which is roughly 26 GB at 16-bit, or ~13 GB at 8-bit quantization), M2 Ultra delivered about 11–15 tokens/sec in community tests (Here Are Some Real World Speeds For the Mac M2 Ultra, In Case ...) (70B LLaMA 2 LLM local inference on metal via llama.cpp on Mac ...) (depending on quantization level and whether GPU was used). The M3 Ultra should improve upon this. Users have reported >15 tokens/sec on 13B with 4-bit quantization on M3 Ultra when using the GPU (Metal) for inference – the GPU can further accelerate the matrix multiplications.
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70B+ models: For very large models like LLaMA2-70B (which is ~140 GB at FP16, ~70 GB at 8-bit), M2 Ultra could run them, but slowly (on the order of 2–5 tokens/sec with 4-bit quantization) (Performance of llama.cpp on Apple Silicon M-series #4167 - GitHub). M3 Ultra’s 32 cores and bigger memory (up to 512 GB) means it can not only fit a 70B comfortably (even at 8-bit), but generate slightly faster. Early indications show ~3–4 tokens/sec on a 70B model in 4-bit on M3 Ultra CPU, and up to ~15 tokens/sec if the workload is offloaded to the 80-core GPU via Metal (Metal Performance Shaders). One example from a Medium report: an M2 Ultra achieved 15 tokens/sec on a 70B model using the GPU (70B LLaMA 2 LLM local inference on metal via llama.cpp on Mac ...); the M3 Ultra’s GPU is about 1.3× faster, so we expect around 20 tokens/sec on 70B with GPU acceleration – very impressive for local inference at that scale.
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GPT-3 175B class models: These are extremely large (~350 GB at FP16). While 512 GB unified memory could hold a quantized 175B model (e.g. 3-bit or 4-bit), the throughput would be low (likely <1 token/sec on CPU). Such models push the limits of the chip. However, the fact it’s even possible to load and run a 175B parameter model on a desktop is new – previously one needed cluster or at least an 8×GPU server. If we consider Apple’s claim of “over 600B parameters” (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple), that presumably means something like a 600B model at 4-bit (~300 GB) could reside in 512 GB and run (albeit slowly). There aren’t many practical cases of this yet, but smaller MoE (Mixture of Experts) models might effectively utilize it (since not all parameters are active at once). Indeed, The Register notes a 671B parameter MoE model could be run at 4-bit using about 400 GB of memory, and because only a fraction of experts are active per token, the compute remains tractable (Apple M3 Ultra Mac Studio arrives with 32 CPU, 80 GPU cores • The Register).
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Comparative performance: The M3 Ultra’s closest rivals in AI inference are discrete GPUs or workstation CPUs. For instance, NVIDIA’s RTX 4090 (24 GB VRAM) can achieve ~35–45 tokens/sec on a 13B model at 4-bit (using GPU). The M3 Ultra’s GPU with 192 GB (or 512 GB) unified memory can also achieve in that range for 13B, and can even run bigger models that exceed a 4090’s VRAM. However, for raw speed on medium models, a high-end GPU still has an edge (e.g. a 4090 can do ~110 tokens/sec on LLaMA-13B int4 with proper optimization (Large Language Model Inference Acceleration: A Comprehensive Hardware Perspective) (Large Language Model Inference Acceleration: A Comprehensive Hardware Perspective)). The M3 Ultra is more competing on the ability to handle huge models at decent speed. Another point: M3 Ultra can run many models in parallel. Thanks to 32 cores and huge RAM, one could serve multiple smaller LLM instances simultaneously (e.g. dozens of 7B model instances) – a scenario Apple demonstrated with M2 Ultra running 128 simultaneous 7B model threads (M2 Ultra can run 128 streams of Llama 2 7B in parallel | Hacker News). This is useful for multi-user or multi-agent setups.
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Neural Engine utilization: If using CoreML models that leverage the Neural Engine, certain inference tasks (particularly smaller networks) can achieve extremely high throughput (the NPU can execute up to 36 trillion ops/sec). However, for very large transformer models, the Neural Engine’s limited memory (it works on a slice of data at a time) means it often won’t speed up whole-model inference as much as the GPU/CPU can. Some experiments on earlier M1/M2 showed that splitting a transformer’s operations between CPU/GPU/NPU is tricky and sometimes the overhead outweighs benefits. Thus, most LLM benchmarks on Mac utilize CPU or GPU.
In real interactive use, users have reported that the Mac Studio M3 Ultra can comfortably run a 70B LLaMA 2 model and achieve around 3–5 tokens per second, which yields fairly reasonable response times (a few seconds for a full sentence). A 13B model practically runs almost real-time (>10 tokens/sec, so it can output ~30–60 words per second). The latency for the first token (the prompt processing) depends on context length – with the high single-thread speed and memory, M3 Ultra also shines at prompt ingestion.
Overall, M3 Ultra brings local LLM inference into the realm of practicality for very large models. It won’t outpace the fastest GPU servers on raw throughput, but in its category (desktop systems) it provides a rare combination of decent speed and the ability to handle models that previously were too large to even load without a multi-GPU rig.
Thermal and Power Efficiency
One of the standout aspects of Apple Silicon is achieving high performance within a tight power envelope. The M3 Ultra continues this trend, though with more transistors and higher clocks, its power draw is higher than M1/M2 Ultra predecessors.
Power Consumption: In a heavy CPU-bound workload (Handbrake video encoding), the M3 Ultra was measured drawing about 77 W for the SoC (M4 Max and M3 Ultra Mac Studio Review - Ars Technica), compared to ~62 W for M2 Ultra and ~45 W for M1 Ultra in the same test. This indicates the M3 Ultra’s CPU uses ~25% more power for ~50% more performance – a reasonable trade-off that still keeps it far more efficient than x86 workstation CPUs (which might draw 200+ W for similar tasks). When the 80-core GPU is utilized fully (e.g. during large neural network inference on the GPU), the SoC power can climb further. Apple doesn’t publish exact TDP, but the Mac Studio (Early 2025) with M3 Ultra has an upgraded internal power supply of about 480 W max (Increased power draw going up to 480w from 370w | MacRumors Forums) (up from 370 W in earlier models). This accounts for peak loads on CPU, GPU, NPU, and Thunderbolt devices. In practical AI inference usage, it’s unlikely to hit that max – a combined CPU+GPU ML workload might draw on the order of 100–150 W for the SoC.
Thermal Management: The Mac Studio chassis uses a dual-fan active cooling system with a large heatsink. The M3 Ultra model is actually heavier, presumably due to a larger heatsink to dissipate any extra heat from the more powerful chip (Increased power draw going up to 480w from 370w | MacRumors Forums). Users and reviewers have found that even under intensive loads (like multi-minute 100% utilization), the Mac Studio remains quiet and cool. The fans ramp up only modestly – one review noted you could barely hear the fans unless putting an ear next to the exhaust (Apple Mac Studio (Early 2025) Review: Renewed vigor with M4 Max and M3 Ultra | Tom's Hardware). The chip is designed to avoid thermal throttling under sustained load, within the confines of the cooling solution. In other words, you can run an LLM inference for hours and expect consistent performance; the M3 Ultra will sustain its high clocks until the job is done, whereas many high-end GPUs or x86 CPUs in desktops will downclock if cooling is insufficient. Apple’s efficiency cores also help by taking background tasks away – ensuring the performance cores (and GPU) can use the thermal headroom.
Efficiency vs Performance Modes: By default, macOS will use the efficiency cores for low-impact tasks, meaning when you’re running an inference on the performance cores, the OS and other apps aren’t competing for those cores – this indirectly aids efficiency and responsiveness. There is also a “High Power Mode” available on some Mac machines (though typically on MacBook Pros) that can allow the fans to run faster to sustain performance; the Mac Studio likely always operates in a high-performance cooling mode since it’s a desktop.
Comparative Efficiency: If we compare the performance per watt to other solutions:
- Against a high-core-count CPU like a 56-core Intel Xeon or 64-core Threadripper (both 300+ W TDP chips), the M3 Ultra delivers similar or better multithread performance in many workloads at a fraction of the power (Apple Mac Studio (Early 2025) Review: Renewed vigor with M4 Max and M3 Ultra | Tom's Hardware) (Apple Mac Studio (Early 2025) Review: Renewed vigor with M4 Max and M3 Ultra | Tom's Hardware). For AI specifically, those x86 CPUs also lack the memory bandwidth and low-precision support, so they might not even reach the M3 Ultra’s throughput despite burning much more energy.
- Against GPUs: an NVIDIA A100 or H100 GPU can achieve much higher tokens/sec on very large models, but they consume 300–700 W and require big cooling. The M3 Ultra’s GPU at maybe ~100 W can’t match absolute speed, but the efficiency (tokens per joule) can be competitive for certain model sizes. Apple’s Neural Engine also provides high efficiency for smaller networks (many TOPS at very low power).
Thermal behavior under AI loads: LLM inference can be memory-bandwidth heavy and moderately compute heavy. The M3 Ultra in such a scenario tends to draw a balanced power across CPU, GPU, and memory. The thermal design ensures that the heat from the chip (which can be ~100 W or more) is effectively conducted and expelled. There have been no reports of the Mac Studio overheating or throttling even when running Stable Diffusion or LLaMA generation continuously. The aluminum chassis and internal fans keep the die at safe operating temperatures. Apple likely still has a lot of thermal headroom – anecdotal data from earlier M1 Ultra Mac Studios showed the SoC rarely exceeded ~85°C under load, meaning the cooling was sufficient to avoid hitting thermal limits.
In short, the M3 Ultra maintains Apple’s lead in performance-per-watt. It enables long-running AI inference workloads on the desktop without requiring exotic cooling or loud fans. Developers can iterate on models locally without worrying about burning out a component or spiking the electric bill. And even at full tilt, the Mac Studio remains a low-noise machine – an underrated advantage when using it as a development workstation for AI (where one might be running experiments for hours).
Optimization and Software Compatibility
Apple has invested heavily in software frameworks to make AI workloads run well on its hardware. The M3 Ultra benefits from these optimizations:
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Metal Performance Shaders (MPS): Apple’s Metal API includes MPS, a suite of highly optimized GPU kernels for neural network operations (matrix multiplies, convolutions, etc.). Frameworks like PyTorch and TensorFlow have integrated backend support for MPS. On Mac, PyTorch uses MPS to offload tensor operations to the GPU (Accelerated PyTorch training on Mac - Metal - Apple Developer). This means that with a simple
model.to('mps')
, a PyTorch model’s operations will run on the 80-core Apple GPU, utilizing its parallelism and memory bandwidth. The MPS backend is under active development – as of late 2023 it supports most operations needed for LLMs, though a few might still fall back to CPU if not yet implemented (Running Llama 2 on Apple Silicon GPUs - missing MPS types and ...). For example, some specific activation or indexing ops might trigger a fallback (with environment variable overrides to allow it) (Running Llama 2 on Apple Silicon GPUs - missing MPS types and ...). Over time, these gaps are closing, and core operations like dense GEMMs, layernorm, softmax, etc., are all accelerated on Apple’s GPU. In practice, using PyTorch+MPS on M3 Ultra can give significant speedups for transformer inference vs CPU only. Apple’s GPU also supports hardware-accelerated FP16 and BF16 compute, which MPS can leverage to increase throughput (and it supports tensor upcasting to FP32 for accuracy when needed). -
Core ML and ANE: For developers using Swift or Apple’s ML tools, Core ML provides an avenue to run models on the Neural Engine (ANE) or GPU seamlessly. Core ML model conversion (through coremltools) can take a PyTorch/TensorFlow model and compile it for ANE/GPU execution. The advantage is that the Neural Engine can be used for parts of the model – freeing GPU/CPU. For example, Core ML might decide to run some convolution or attention blocks on the ANE and others on the GPU to optimize throughput. With M3 Ultra’s doubled Neural Engine (32 cores) and increased TOPS, this could accelerate well-partitioned models. However, for very large language models, Core ML conversion is challenging (the model size might exceed what the Core ML infrastructure handles easily, and ANE memory might be a limiting factor). Apple showcased the ANE mostly on tasks like image generation (Stable Diffusion) and smaller-scale AI. Still, it’s a tool in the box: one could imagine future updates allowing large generative models to partially execute on ANE for additional speed-up.
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Accelerate and BLAS: Apple’s Accelerate framework (which includes optimized BLAS and FFT libraries) is tuned for Apple Silicon. It will automatically use the vector units and AMX. Libraries like NumPy, SciPy, and training frameworks indirectly use these under the hood for tensor ops. This means any matrix multiply invoked through Accelerate (even from Python via
numpy.dot
) will harness the AMX co-processor and multiple cores. In LLM inference, some tooling liketransformers
oronnxruntime
might call these libraries if not using a GPU. -
ONNX Runtime: ONNX Runtime has a CoreML Execution Provider and also a basic MPS backend. Using ONNX models, developers can deploy on Mac Studio leveraging CoreML (which in turn uses ANE/GPU) or MPS. This is especially useful for those who export models to ONNX for cross-platform support – the Mac can run them with acceleration.
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Compatibility: Virtually all major AI frameworks now have Apple Silicon support. PyTorch and TensorFlow (via Apple’s fork, or tensorflow-metal plug-in) both support M-series GPUs. Jax can work via CPU (no GPU support yet, but CPU performance is strong). Hugging Face’s tools (Transformers, Accelerate, Diffusers) have integrations for MPS and Core ML to ease running models on Apple HW. There are also specialized projects like lmdeploy, MLC LLM etc., which target Apple GPUs. Notably, some community forks of llama.cpp can use Metal to run 4-bit quantized models on the GPU. Apple’s GPU added hardware ray tracing and mesh shading in M3 (Apple M3 - Wikipedia) (Apple M3 - Wikipedia) mainly for graphics, which doesn’t directly impact LLMs, but the “dynamic caching” feature introduced in M3’s GPU (Apple M3 - Wikipedia) helps GPU compute by more efficiently using on-chip caches for things like matrix ops, so that is indirectly beneficial to ML as well.
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Development and Tuning: Developers can use Xcode Instruments and Metal debugging tools to profile their ML code on Mac Studio, identifying bottlenecks between CPU/GPU. Apple also provided sample code at WWDC demonstrating how to split encoder/decoder networks across CPU/GPU for best performance. The optimal setup for LLMs might involve pinning certain layers to CPU vs GPU depending on their size and computation. For example, early layers with smaller matrices could run on CPU while bigger ones on GPU to better utilize both – since the CPU cores are very fast and shouldn’t sit idle. The unified memory makes such pipeline parallelism easier (no copying). Advanced users can exploit this to maximize throughput.
In essence, the software stack on Mac Studio is increasingly mature for AI workloads. While a year or two ago running AI on Mac was esoteric, today PyTorch on MPS or Core ML on ANE are one-line changes. The M3 Ultra’s full capabilities are unlocked by these frameworks, allowing users to focus on model development rather than low-level optimization. Apple’s ecosystem (including tools like Create ML, Turi Create, etc.) further streamlines certain use cases, although those are more aimed at training or classical ML.
One more optimization: Apple supports mixed-precision inference well. The GPU excels at FP16/BF16, and the CPU’s AMX can accumulate BF16 into FP32. This means you can run models at reduced precision for speed without losing (much) accuracy. Many open-source LLM implementations now include BF16 or FP16 support for Apple (taking advantage of it on both CPU and GPU).
Limitations and Considerations
Despite its impressive capabilities, running large models on the M3 Ultra locally does have some caveats:
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Memory Bandwidth is not infinite: Extremely large models (e.g. >200B parameters) will push the memory bandwidth to the limit. As one analysis pointed out, if you have a 40 GB model running purely from memory at 80 GB/s, you can only get at most 2 tokens/sec because of bandwidth (M2 Ultra can run 128 streams of Llama 2 7B in parallel | Hacker News). M3 Ultra has 10× that bandwidth, but for a 400 GB model, the same principle applies (roughly 2–3 tokens/sec at best). In other words, while the M3 Ultra can hold huge models, they may generate quite slowly if they saturate memory throughput. This is a physics limitation; the only remedy is to use the GPU or NPU to perform more compute in parallel (which the M3 can do to some extent) or use model optimizations (quantization, sparsity).
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GPU VRAM vs Unified Memory: The unified memory is great, but the GPU’s effective memory for computation is still limited by its cache and local tiling. If a model is extremely large, the GPU may not be able to cache working sets effectively, and could thrash memory more. In those cases, sometimes the CPU – with its large caches and not needing to copy data – might perform closer to the GPU than expected. It’s wise to profile both CPU and GPU execution for a given model size to choose the fastest path. Generally, up to ~20B models, GPU will be clearly faster; beyond that, CPU with all 32 cores (or mixing CPU+GPU) might be competitive due to better use of SLC and avoiding GPU context overhead.
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Software Ecosystem Catching Up: While core frameworks are supported, some bleeding-edge AI libraries may not yet be optimized for Apple. For instance, certain JIT compilers or deep optimization libraries (like FlashAttention, xFormers) might not have Apple-specific paths and might fall back to generic implementations. This could limit performance until those projects add support. However, the gap is closing as Apple Silicon adoption grows among developers.
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Precision and Compatibility: If a model requires AVX512 or some x86-specific instruction in its code (for example, some older C++ libraries), running that on Apple requires translation (Rosetta 2) which would be slow. It’s important to use Apple-native versions of libraries. Most major ones have been ported, but niche tools might need manual porting. Also, large models often use custom kernels – if those aren’t optimized for Metal or NEON, one might need to rely on generic implementations.
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Multi-GPU scaling not applicable: In a server, you could use multiple GPUs to speed up inference (model parallelism across GPUs). In Mac Studio, you are limited to the single M3 Ultra chip. This is usually fine up to a certain model size (which it can handle anyway), but for something truly gigantic like a multi-trillion parameter model, you simply couldn’t distribute it here. Of course, that’s beyond current practical needs for local inference.
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Disk I/O for loading models: With huge models (hundreds of GB), the time to load from SSD into memory can be significant (though the Mac Studio has very fast PCIe 4.0 SSDs around 7–8 GB/s). Loading a 300 GB model might take over 30–40 seconds from NVMe. Keeping models in memory between runs is ideal (the 512 GB allows this, but if you try to run multiple different huge models, you might page out). It’s advisable to have the 8 TB fast internal SSD if you plan on storing many massive models, to ensure quick loads.
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No external GPU support: The UMA design means you cannot currently add an external GPU for more performance or memory. The internal M3 Ultra is all you get. This is usually fine (as it’s very powerful), but it’s a closed system in terms of upgradeability. If future models (like GPT-5 scale) require even more memory or compute, you’d eventually have to upgrade the Mac or offload to a cloud GPU.
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Heat under sustained max load: While the Mac Studio stays quiet and relatively cool, if you truly push it with a combined CPU+GPU workload continuously (e.g. running a stable diffusion on GPU while also encoding video on CPU), you might eventually hear the fans and feel the heat exhaust. It’s still quieter than most workstations under load, but physics apply – ~150–200 W of heat will be produced and the fans will ramp. This is a minor consideration, but users expecting absolute silence must recognize that heavy AI tasks will engage the cooling system (albeit modestly compared to others).
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Cost and Configuration: A Mac Studio M3 Ultra with 512 GB RAM is a very high-end (and expensive) configuration. From a value perspective, one could question if an 80 GB A100 GPU (in a server) might outperform it for certain tasks at similar cost. The Mac Studio’s advantage is a general-purpose machine that’s easier to use and lower power. But for pure throughput/dollar, dedicated AI hardware (GPUs, TPUs) will still win. Thus, for hobbyists or researchers, the M3 Ultra is a convenient tool, but not necessarily the cheapest solution for massive deployments.
In conclusion, the Mac Studio M3 Ultra is an extremely capable platform for local LLM inference, combining cutting-edge hardware design with a strong software stack. It allows AI practitioners to experiment with large models locally, iterate quickly, and even deploy applications that use fairly large-scale models, all on a single desktop machine. One should remain aware of its memory bandwidth limits and ensure their software is optimized for Apple’s architecture to get the best results. With those caveats in mind, the M3 Ultra currently stands out as one of the most well-rounded computing solutions for running large language models outside of dedicated server hardware, truly bringing “server-class” AI capabilities to the desktop. (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple) (Apple reveals M3 Ultra, taking Apple silicon to a new extreme - Apple)